![]() Not only that, but another character, who you met five or six loops ago, would be very interested in that information. A character who you saw die two, three, perhaps a dozen times has now, finally, survived. But in The Forgotten City, all that is just the beginning: resetting repeatedly, you eventually figure out the correct (and quickest) path, obtaining the cure, delivering it just in the nick of time. Once again, you’ve taken too long: the ill character dies. ![]() Next loop, you skip the conversations and go straight to where you you hope to find the cure – but the person who holds it isn’t amenable to sharing. First “loop”, you talk to various townspeople, eventually figure out what’s needed for the cure. Maybe there’s a character who is deathly ill. City is all about learning patterns, remembering key details gleaned from your previous visit, before you “reset” and start the next time loop. The Forgotten City is a bit of an odd duck: it looks like a first-person RPG, it’s scripted like a detective game, but its central time loop mechanic almost makes it a puzzler. It’s a great, tightly woven and altogether satisfying mystery. Available now for PS5 (reviewed), PS4, Xbox One, Xbox Series S/X, and Windows. ![]() Our review of The Forgotten City, developed by Modern Storyteller. ![]()
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